|"Wait, come back, I've left my iPhone on board! Oh, I'll call the captain.... Oh, sh.....eez"|
I invite you, Dear reader (wasn't he in charge of North Korea? -ed) to the following briefing which has until today been TOP SECRET....
Sit down gentlemen, ladies, and anyone in between... Even if you're on a mobile thing and crossing the road, just sit down, right there in the middle of the street* - that bus will wait, the driver has seen you, I promise! Are you sitting comfortably? OK, please review the datasheet below:
This nearly two-kilometer long monster of a vessel is perhaps mid-range for the Covenant arsenal, that said its still absolutely gigantic. Naturally, given its tremendous size and because it has more curves than Kim Kardashian's wobbly bits, and about as friendly to caress, this is not an easy shape to build up to movie quality standards, as required for these cut-scenes. Fortunately, Axis Animation up in jolly old Scotchland, knowing they had a problem, knowing now one else could help, and having a pretty good idea of where I was (hiding in a small lead-lined cupboard, as I so often do on a Thursday), thought maybe they could hire... The S-Team!
Anyway, enough with the shtick, we don't have time for it... This is against the clock, people, against the clock! And indeed it was, as I had all of 4 weeks to complete the largest, the most complex single model I have ever built, in fact two models, but we'll get into that later. Was I ready for it? Did I massively screw it up? Find out next week on the S-Team!
Naw, just kidding, where shall we start? at the beginning OK... It may come as no surprise to some that the huge CCS BC is in fact very similar in shape to a much smaller Covenant ship, the Covenant Cruiser, (I'm not sure it has a better name?) So I first built this smaller craft and based the larger CCS on it.
Starting with a model from the game, I dropped in my Akula model, to get an idea of the detail I wanted to put into both ships:
|See that tiny ship in the corner, thats one of my most detailed ships, the 5 million triangle Akula Class. Yikes!|
|I added textures pretty early on, it was requested that i put only basic UV mapping data as many effects would be achieved procedurally - as usual most of the final look of the surfaces were established in-house after I handed over the model.|
Was I worried, was I, bah..... Yes of course, I was completely terrified, so I decided to concentrate and complete the bow first as a self contained part, this way I could see how long it took and how much to panic about doing the rest.
|Textured underside of the bow - something a bit squid-like about this, again channelling a little Giger.|
|A far more subdued colour scheme though, the final version as created by Axis was somewhat brighter like the first renders, but I had no idea what tones they would choose at the time.|
|Ok, Jumping ahead just a little! Most of the panels you can see cut into this hull are carefully made to be faithful to the in-game textures.|
|I think this ship looks best from the side!|
|Some of the "engraved" detail on the cargo bays.|
|Work in progress of the upper side of the cruiser, thats what WIP means if you haven't been keeping up with the world of nerd.|
|.... Flip it over and attack the underside for massive poly-counts!|
|Getting close to what I thought the final version of the small cruiser would be... This is perhaps a week or so into the build, anxious to finish and get started on the real ship, little did I know at this point I'd already started it.|
|A nice view of the energy-rose, err, thing... Yeah I have no idea what that round part is called, just that it has light coming out of it - I really did my homework as you can tell!|
And so friends, we all too soon reach the end of part 1, not to be cruel but Blogger's editor hates having too many large pics in one article and its acting up, making it hard for me to add anything else... I fear if I add any more awesome to this piece I may break the internet forever!
Moving on, lots of ground to cover in part 2, which will not be too far down the road, and hopefully if I haven't been assassinated by the studio's sinister agents for giving away too many insider secrets we can get all the rest into the next exciting update!
Hope you've enjoyed it so far, please click the buttons below to 'like' and 'share' this article on Google, Facebook etc, each one means a lot to me, and don't forget to hit the follow button on the sliding tab thingy on the right.:)
* Coolhand Graphics takes no responsibility for you becoming fatally injured, slightly bruised or sore in an intimate area after reading this blog.
** There will not be a test.